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Median XL - Game Guide - Version Log - Season 25 - Toggle navigation Home News Version Log Register About Us Game Characters -- Items -- Cube Recipes -- Quests -- -- Wiki -- -- Documentation Character Guides Tools Wiki Community Forums Discord Chat Trade Center Code of Conduct Multiplayer Join Server Info Rules Ladder F.A.Q. Hall of Fame User Panel Download Donate Facebook Youtube Patch Notes Characters Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress Item-Only Skills Mercenaries Character Builder Items Cube Recipes Tiered Uniques Sacred Uniques Runewords Sets Gems and Runes Base Items Quests Challenges Dungeons Rifts Concepts Introduction Difficulty Levels Monsters F.A.Q. Defense and Block Energy Factor -- Wiki Defense and Block Energy Factor Relics Item Affixes Shrine Bonuses Trophy Bonuses Version Logs Abbreviations L.F.A.Q. -- Spell Damage Poison Damage Armor Looks Item Stats Item Procs Item Oskills -- Quests -- Median XL: Sigma - Patch Σ 1.6.0 - Game General Endgame Quests Nephalem Rifts Dungeons Characters General Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress Item Only Skills Items General Tiered Uniques Sacred Uniques Sets Runewords Game General Engine Fixed bugs with the Hardcore to Softcore conversion on Single Player All teleport/warping skills are now able to pickup gold Resetting your character's skills and stats will now also remove all buffs from the character Fixed a bug with Physical Resist cap being 75% rather than 50% Fixed a bug that caused certain weapon-damage skills to partially scale with physical spell damage The affected skills were buffed to counteract the fix: Broadside : damage increased by 20% Iron Spiral : damage increased by 20% Stormblast : damage increased by 20% Quill Storm : damage increased by 20% Egg Trap : damage increased by 13% Nova Shot : damage increased by 9% Carnage : damage increased by 20% Wyrd : damage increased by 20% Ancient's Hand : damage increased by 20% Lightning Fury : damage increased by 30% Iceburst : damage increased by 20% Phalanx : damage increased by 29% Wyrmshot : damage increased by 28% Storm Crows : damage increased by 19% Wychwind : damage increased by 22% Thorn Wall : damage increased by 21% Faerie Fire : damage increased by 21% War Spirit : damage increased by 25% Fusillade : damage increased by 28% OHMAN : damage increased by 25% Slicer Blade : damage increased by 20% Patriot Sentry : damage increased by 20% Thorn Field : damage increased by 22% Fowl Fight : damage increased by 22% Gorefest : damage increased by 20% Cyclone : damage increased by 21% Squall Gust : damage increased by 25% Squall Wave : damage increased by 21% Arrow Swarm : damage increased by 20% Disco Inferno : damage increased by 21% Ultimate Chaos : damage increased by 20% Wraithsword : damage increased by 6% The amounts vary due to how different skills rely on WDM and how the bug affected them. Monsters Gidbinn : ratman has reduced life and no longer immune to crushing blow Fallen Shaman : will now spam fire wall less often Removed Fiends hanging on nothing in the Act 1 plains Veteran monsters have been converted to elites. Endgame Quests Nephalem Rifts Kurast 3000 BA Hawks no longer have skeleton sounds Tran Athulua Jungle Snakes have gone extinct in the Level Challenge Certain autoaim skills will no longer aim at zone lights Fauztinville Certain autoaim skills will no longer aim at zone lights Dimensional Labyrinth Corrupted Barbarian : Iceburst damage reduced by 20% and now used less. Slightly increased Iron Spiral damage Deimoss : Boss fight will now start with 0/6 extra difficulty instead of 6/6 You can unlock extra difficulty modifiers like before Increasing the difficulty will heal the boss Increased potion efficiency in the Twisted Sanctum Observer frozen orb replaced with frozen ball Increased equipment drops in yellow floors. +40% at T6, rising up to +50% at T10 Increased equipment drops in red floors. +60% at T11, rising up to +100% at T15 Fixed a bug with the life leech resist modifier not working. Reduced to 50%, down from 60% Twisted Clawstorm : no longer leaves a corpse Councillor Vanig : poison skills dps doubled, duration halved Endgame Dungeons [NEW] Invasion Mysterious assailants from a different world are attacking Sanctuary New level 105 quest, replacing the Veteran Tokens challenge Located within the A2 Palace Harem, on Hell difficulty Defeat the Lesser Riftwalker, 20 seconds area lock down The Veiled Prophet The cathedral is now smaller Inarius : has a new AI and skillset which resembles him in his final battle in The Void High Clerics : are now Simulacrums, increased health by 333% and skill levels of all skills Heart of Sin Added boss sounds Reduced Azmodan's block but increased health Yshari Sanctum Reaching any zone will now create a permanent portal to the previous zone in case players forget to create a town portal Dream of Anguish Widened the single tile corridors Reworked some of the most confusing sections Specter of Hatred : Fixed black tiles appearing when traveling to the Dream of Anguish Minor changes to a few sections Phantasm of Terror Minor visual improvements Snare of Destruction Widened almost all of the single tile corridors Replaced numerous visually obstructive walls with smaller ones Reworked several chaotic sections Xazax Trophy : now adds 4% Slow Target Astrogha Reduced elemental absorb from 60% to 50%, added missing poison element Web of Deceit Reworked wall segments that caused random stops to invisible unwalkable subtiles Removed torches and enhanced the illumination of lights that do not affect the player's pathing Removed clickable spider sacks Changed the north-east section which now connects with the adjacent one Enlarged various narrow paths Nymyr's Light The Sleep : recipe for Lazarus Trophy has max life reduced to 10% and attack/cast speed to 25% [NEW] The Void Fully overhauled quest Rebalanced skills, AI, damage, health and resistances of all enemies Area level is now 135, down from 140 All maps have been partly or entirely changed Zones are now connected via portals and lock down after 3 minutes Every Soul boss has a specific mechanic the player needs to figure out to overcome the sins... Will you? Trial of Sloth : ... Stillness can bear fruit only after so many deaths Once unrestrained by flesh his soul will lash out... Trial of Gluttony : ... The dark harvester will gorge and prosper without rest Each step could deepen his insatiable hunger... Trial of Greed : ... Everything exists only for his taking Your life and energy are just the next offer... Trial of Lust : ... The depraved path shackles the many whom tread on it Even death might not quench their everburning desire... Trial of Wrath : ... An unyielding spirit can deter an unrelenting onslaught A consuming fury can only be endured for so long... Trial of Envy : ... Light and darkness eternally struggle and repel Will this balance be a new dawn or a twilight?... Trial of Pride : ... An unchallenged might grows too high to stand but fall Only those who rise it can plunge it beneath... Once you have assembled the ring, you can finally use it to summon the creators of Sanctuary: Inarius is not vulnerable to damage and will try to crush the hero that summons him as well as Lilith for setting him up Lilith will start a Blood Ritual - lure Inarius to it and he will become vulnerable, but so will you... The quest is failed if she is killed by either of you Inarius casts powerful ice orbs around the map which are a great threat to Lilith who is especially vulnerable to cold element When left untreated the orbs will explode into a massive spikestorm, you must prevent this by hitting them before they do Zone locks down after 8 minutes Nephalem's Sacrifice Edyrems : reduced attack range, hp and damage Uldyssian : Health reduced by 15% Increased delay between AI actions Teleport chance when struck reduced by 60% Greatly increased Spectral Throw ND to prevent double hits, but increas...

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